A co-op strategy roguelike

Viceroys

The Queen is waiting. Go make her rich.

A sea of little ships

1–4 players · 5 Acts · about 90 minutes

What Viceroys is now

An island economy
under fire.

Every run starts with a different archipelago and an incomplete supply chain. Your crew drafts the missing pieces, moves finite goods by ship, and turns those routes into a navy before the next pirate force reaches the Crown.

One run

  1. 01Draft
  2. 02Build
  3. 03Ship
  4. 04Plan
  5. 05Survive
01

Build

Every island is missing something.

Draft and place the pieces of an economy: extraction, industry, warehouses, docks. Goods stay local, so the shape of the archipelago decides what your crew has to solve.

02

Plan

The chart belongs to everyone.

Draw routes, create missions, muster flotillas, and ask another Viceroy for help. Plans live on the shared map—and changes at sea still have to travel by courier.

03

Survive

The pirate war is already moving.

Five Acts bring named task forces, blockades, and a physical stronghold. There is no abstract army to defeat: every ship arrives in the world, and every ship can sink.

Everything has a place. Everything has to travel.

Fair winds,
Viceroy.

Return to Miso
Pixel-art sloopPixel-art merchant shipPixel-art frigatePixel-art galleon